Particleground.js 9.11 KB
import '@/utils/particles/jq.js'
!function(a) {
  function b(b, d) {
      function e() {
          if (w) {
              var $canvas = a('<canvas class="pg-canvas"></canvas>');
              v.prepend($canvas),
              p = $canvas[0],
              q = p.getContext("2d"),
              f();
              for (var b = Math.round(p.width * p.height / d.density), c = 0; b > c; c++) {
                  var e = new l;
                  e.setStackPos(c),
                  x.push(e)
              }
              a(window).on("resize", function() {
                  h()
              }),
              a(document).on("mousemove", function(a) {
                  y = a.pageX,
                  z = a.pageY
              }),
              B && !A && window.addEventListener("deviceorientation", function() {
                  D = Math.min(Math.max(-event.beta, -30), 30),
                  C = Math.min(Math.max(-event.gamma, -30), 30)
              }, !0),
              g(),
              o("onInit")
          }
      }
      function f() {
          p.width = v.width(),
          p.height = v.height(),
          q.fillStyle = d.dotColor,
          q.strokeStyle = d.lineColor,
          q.lineWidth = d.lineWidth
      }
      function g() {
          if (w) {
              s = a(window).width(),
              t = a(window).height(),
              q.clearRect(0, 0, p.width, p.height);
              for (var b = 0; b < x.length; b++)
                  x[b].updatePosition();
              for (var b = 0; b < x.length; b++)
                  x[b].draw();
              E || (r = requestAnimationFrame(g))
          }
      }
      function h() {
          for (f(),
          i = x.length - 1; i >= 0; i--)
              (x[i].position.x > v.width() || x[i].position.y > v.height()) && x.splice(i, 1);
          var a = Math.round(p.width * p.height / d.density);
          if (a > x.length)
              for (; a > x.length; ) {
                  var b = new l;
                  x.push(b)
              }
          else
              a < x.length && x.splice(a);
          for (i = x.length - 1; i >= 0; i--)
              x[i].setStackPos(i)
      }
      function j() {
          E = !0
      }
      function k() {
          E = !1,
          g()
      }
      function l() {
          switch (this.stackPos,
          this.active = !0,
          this.layer = Math.ceil(3 * Math.random()),
          this.parallaxOffsetX = 0,
          this.parallaxOffsetY = 0,
          this.position = {
              x: Math.ceil(Math.random() * p.width),
              y: Math.ceil(Math.random() * p.height)
          },
          this.speed = {},
          d.directionX) {
          case "left":
              this.speed.x = +(-d.maxSpeedX + Math.random() * d.maxSpeedX - d.minSpeedX).toFixed(2);
              break;
          case "right":
              this.speed.x = +(Math.random() * d.maxSpeedX + d.minSpeedX).toFixed(2);
              break;
          default:
              this.speed.x = +(-d.maxSpeedX / 2 + Math.random() * d.maxSpeedX).toFixed(2),
              this.speed.x += this.speed.x > 0 ? d.minSpeedX : -d.minSpeedX
          }
          switch (d.directionY) {
          case "up":
              this.speed.y = +(-d.maxSpeedY + Math.random() * d.maxSpeedY - d.minSpeedY).toFixed(2);
              break;
          case "down":
              this.speed.y = +(Math.random() * d.maxSpeedY + d.minSpeedY).toFixed(2);
              break;
          default:
              this.speed.y = +(-d.maxSpeedY / 2 + Math.random() * d.maxSpeedY).toFixed(2),
              this.speed.x += this.speed.y > 0 ? d.minSpeedY : -d.minSpeedY
          }
      }
      function m(a, b) {
          return b ? void (d[a] = b) : d[a]
      }
      function n() {
          v.find(".pg-canvas").remove(),
          o("onDestroy"),
          v.removeData("plugin_" + c)
      }
      function o(a) {
          void 0 !== d[a] && d[a].call(u)
      }
      var p, q, r, s, t, u = b, v = a(b), w = !!document.createElement("canvas").getContext, x = [], y = 0, z = 0, A = !navigator.userAgent.match(/(iPhone|iPod|iPad|Android|BlackBerry|BB10|mobi|tablet|opera mini|nexus 7)/i), B = !!window.DeviceOrientationEvent, C = 0, D = 0, E = !1;
      return d = a.extend({}, a.fn[c].defaults, d),
      l.prototype.draw = function() {
          q.beginPath(),
          q.arc(this.position.x + this.parallaxOffsetX, this.position.y + this.parallaxOffsetY, d.particleRadius / 2, 0, 2 * Math.PI, !0),
          q.closePath(),
          q.fill(),
          q.beginPath();
          for (var a = x.length - 1; a > this.stackPos; a--) {
              var b = x[a]
                , c = this.position.x - b.position.x
                , e = this.position.y - b.position.y
                , f = Math.sqrt(c * c + e * e).toFixed(2);
              f < d.proximity && (q.moveTo(this.position.x + this.parallaxOffsetX, this.position.y + this.parallaxOffsetY),
              d.curvedLines ? q.quadraticCurveTo(Math.max(b.position.x, b.position.x), Math.min(b.position.y, b.position.y), b.position.x + b.parallaxOffsetX, b.position.y + b.parallaxOffsetY) : q.lineTo(b.position.x + b.parallaxOffsetX, b.position.y + b.parallaxOffsetY))
          }
          q.stroke(),
          q.closePath()
      }
      ,
      l.prototype.updatePosition = function() {
        var pointerX  = ''
        var pointerY  = ''
          if (d.parallax) {
              if (B && !A) {
                  var a = (s - 0) / 60;
                  pointerX = (C - -30) * a + 0;
                  var b = (t - 0) / 60;
                  pointerY = (D - -30) * b + 0
              } else
                  pointerX = y,
                  pointerY = z;
              this.parallaxTargX = (pointerX - s / 2) / (d.parallaxMultiplier * this.layer),
              this.parallaxOffsetX += (this.parallaxTargX - this.parallaxOffsetX) / 10,
              this.parallaxTargY = (pointerY - t / 2) / (d.parallaxMultiplier * this.layer),
              this.parallaxOffsetY += (this.parallaxTargY - this.parallaxOffsetY) / 10
          }
          switch (d.directionX) {
          case "left":
              this.position.x + this.speed.x + this.parallaxOffsetX < 0 && (this.position.x = v.width() - this.parallaxOffsetX);
              break;
          case "right":
              this.position.x + this.speed.x + this.parallaxOffsetX > v.width() && (this.position.x = 0 - this.parallaxOffsetX);
              break;
          default:
              (this.position.x + this.speed.x + this.parallaxOffsetX > v.width() || this.position.x + this.speed.x + this.parallaxOffsetX < 0) && (this.speed.x = -this.speed.x)
          }
          switch (d.directionY) {
          case "up":
              this.position.y + this.speed.y + this.parallaxOffsetY < 0 && (this.position.y = v.height() - this.parallaxOffsetY);
              break;
          case "down":
              this.position.y + this.speed.y + this.parallaxOffsetY > v.height() && (this.position.y = 0 - this.parallaxOffsetY);
              break;
          default:
              (this.position.y + this.speed.y + this.parallaxOffsetY > v.height() || this.position.y + this.speed.y + this.parallaxOffsetY < 0) && (this.speed.y = -this.speed.y)
          }
          this.position.x += this.speed.x,
          this.position.y += this.speed.y
      }
      ,
      l.prototype.setStackPos = function(a) {
          this.stackPos = a
      }
      ,
      e(),
      {
          option: m,
          destroy: n,
          start: k,
          pause: j
      }
  }
  var c = "particleground";
  a.fn[c] = function(d) {
      if ("string" == typeof arguments[0]) {
          var e, f = arguments[0], g = Array.prototype.slice.call(arguments, 1);
          return this.each(function() {
              a.data(this, "plugin_" + c) && "function" == typeof a.data(this, "plugin_" + c)[f] && (e = a.data(this, "plugin_" + c)[f].apply(this, g))
          }),
          void 0 !== e ? e : this
      }
      return "object" != typeof d && d ? void 0 : this.each(function() {
          a.data(this, "plugin_" + c) || a.data(this, "plugin_" + c, new b(this,d))
      })
  }
  ,
  a.fn[c].defaults = {
      minSpeedX: .1,
      maxSpeedX: .2,
      minSpeedY: .8,
      maxSpeedY: .3,
      directionX: "center",
      directionY: "center",
      density: 1e4,
      dotColor: "#666666",
      lineColor: "#666666",
      particleRadius: 5,
      lineWidth: 1,
      curvedLines: !1,
      proximity: 10,
      parallax: !0,
      parallaxMultiplier: 10,
      onInit: function() {},
      onDestroy: function() {}
  }
}(jQuery),
function() {
  for (var a = 0, b = ["ms", "moz", "webkit", "o"], c = 0; c < b.length && !window.requestAnimationFrame; ++c)
      window.requestAnimationFrame = window[b[c] + "RequestAnimationFrame"],
      window.cancelAnimationFrame = window[b[c] + "CancelAnimationFrame"] || window[b[c] + "CancelRequestAnimationFrame"];
  window.requestAnimationFrame || (window.requestAnimationFrame = function(b) {
      var c = (new Date).getTime()
        , d = Math.max(0, 16 - (c - a))
        , e = window.setTimeout(function() {
          b(c + d)
      }, d);
      return a = c + d,
      e
  }
  ),
  window.cancelAnimationFrame || (window.cancelAnimationFrame = function(a) {
      clearTimeout(a)
  }
  )
}();